Real mountains · Real folklore

Snowlore

Ski down a mountain. Tilt to steer, tap to jump, and try not to hit anything. Something is usually behind you.

Free. No adverts, no in-app purchases, no tracking.

7Mountains
42Courses
100Journal entries
12Languages
0Adverts

What is waiting at the top

Seven mountains, and the thing each one is known for

Every mountain ends with the creature its own folklore put there. None of them is a reskin of the last one — they test different things, and one of them is not a creature at all.

The HimalayaNepal · Tibet

The yeti. Closes from behind and tests one thing: speed. Shake it off and it comes back faster, and it comes back sooner if you dawdle.

FujiJapan

Yuki-Onna. The snow woman never chases anybody. She drifts alongside, the weather thickens, and your energy quietly stops coming back.

TriglavSlovenia

Zlatorog. The white chamois with golden horns. He leads, and the reward is real — but the mountain he knocks loose behind him is real too.

JotunheimenNorway

The troll. This one cannot be outrun at all. Nothing you do makes it slower, and only the sunrise stops it.

AconcaguaArgentina

The condor. It circles far overhead and its shadow makes the ground impossible to read. Then the shadow tightens to a point, and it comes down.

HeklaIceland

No creature — the mountain itself. Medieval Europe thought Hekla was the mouth of hell. It throws lava bombs at you, always with a warning, always in time. The journal entry for its summit is the hidden folk: the one record in the whole guide of something never seen.

KilimanjaroTanzania

The thaw. The glacier is going, and the run knows it. Your energy drains the whole way down and the huts are the only thing that gives any of it back.

Why this exists

I wrote it in 2010, abandoned it, and came back sixteen years later


I wanted a real project to build with AI agents — something with an ending, not a demo. So I picked up the game I had given up on.

I wrote a small skiing game in 2010, put it on a phone, and left it there. Rebuilding it took a month of evenings: seven mountains, forty-two courses, twelve languages, and the one feature the original never got — animals crossing the slope in front of you.

I am not going to pretend I did it by hand. The code, the pixel art and the folklore research were all built with AI agents, directed and tested by me. Every course was played until it was fair.

It is free, and it will stay free. Money was never the point.

The honest bit

What the game does with your data

A free game with no adverts is a fair thing to be suspicious of, so here is the whole of it.

  • —No advertising, no in-app purchases, no analytics, no third-party SDKs.
  • —One thing leaves your phone: your score, sent to Game Center or Play Games so it can go on a leaderboard.
  • —That score goes to Apple or Google, never to me. I have no server that could receive it.
  • —You can switch leaderboards off in Settings. Off means the game never signs in at all, so nothing leaves the phone and the game makes no network requests.
  • —Everything else — your progress, your settings, your journal — stays on the device. The game plays fine in aeroplane mode.

Read the full privacy policy