The HimalayaNepal · Tibet
The yeti. Closes from behind and tests one thing: speed. Shake it off and it comes back faster, and it comes back sooner if you dawdle.
Real mountains · Real folklore
Ski down a mountain. Tilt to steer, tap to jump, and try not to hit anything. Something is usually behind you.
Free. No adverts, no in-app purchases, no tracking.
What is waiting at the top
Every mountain ends with the creature its own folklore put there. None of them is a reskin of the last one — they test different things, and one of them is not a creature at all.
The yeti. Closes from behind and tests one thing: speed. Shake it off and it comes back faster, and it comes back sooner if you dawdle.
Yuki-Onna. The snow woman never chases anybody. She drifts alongside, the weather thickens, and your energy quietly stops coming back.
Zlatorog. The white chamois with golden horns. He leads, and the reward is real — but the mountain he knocks loose behind him is real too.
The troll. This one cannot be outrun at all. Nothing you do makes it slower, and only the sunrise stops it.
The condor. It circles far overhead and its shadow makes the ground impossible to read. Then the shadow tightens to a point, and it comes down.
No creature — the mountain itself. Medieval Europe thought Hekla was the mouth of hell. It throws lava bombs at you, always with a warning, always in time. The journal entry for its summit is the hidden folk: the one record in the whole guide of something never seen.
The thaw. The glacier is going, and the run knows it. Your energy drains the whole way down and the huts are the only thing that gives any of it back.
Why this exists
I wanted a real project to build with AI agents — something with an ending, not a demo. So I picked up the game I had given up on.
I wrote a small skiing game in 2010, put it on a phone, and left it there. Rebuilding it took a month of evenings: seven mountains, forty-two courses, twelve languages, and the one feature the original never got — animals crossing the slope in front of you.
I am not going to pretend I did it by hand. The code, the pixel art and the folklore research were all built with AI agents, directed and tested by me. Every course was played until it was fair.
It is free, and it will stay free. Money was never the point.
The honest bit
A free game with no adverts is a fair thing to be suspicious of, so here is the whole of it.